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Gameloft test





I don't think I can show the background for the interface proposal but there it is all the same.
The run cycle will apparently only work for those using internet explorer, my apologies.

Space bear animation


My entry for Blame societies "Space Bear". This is about three days of work and now that I'm seeing it play back, it seems much shorter than I though.
Original full animatic can be found here:

Fattail concept art


Concept work and development art for Fattail games' upcoming release. The premise is the company is named after fat tail gecko's ( a change I suggested from fat tail scorpions, which are not as cute and likable). Various ideas for main characters secondary soldiers and owl antagonists. See where their at with stuff here.

49 Play Commission


Some promotional art and game backgrounds for the "Treasure Hunter" game I for for 49 Play. The promotional pieces are pretty much the sizes they are intended to be while the background are significantly cut down here. I'm not sure when the game will come out but I know it's not out yet, I will post something when it comes out. Until then, I hope this ties you over.(*Update* now with images you can actually make out, enjoy)

Victorian story development

Second year story development adaptation of Edward Allen Poe's "Last Breath". A story about a man who "loses his breath", which here means, loses his soul or life and goes through the story being somewhat hilariously killed over and over again. Due to the particular requirements of the project the story became muddied with love interests, villain and comedic character when the original had all these simplified in the main character.

Scarecrow Character development