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Showing posts with label challenge. Show all posts
Showing posts with label challenge. Show all posts

5/52 Week Challenge - More notes and the future

What has been done.

So I've been researching and jotting notes for the comic for a couple of weeks now. The story is become more and more of a story and everything is getting much more fleshed out but everything is still very much just a bunch of loose ideas and notes that I need to connect together. From everything I have read, this is good. "Writing is re-writing" someone important once said and that seems to be true for art, so I'm inclined to believe it.

The notes span 9 pages in 12pt font, I was surprised to find out, and so I thought I would share what the pile of notes look like because it's all I can do for an update. See right...

What's next?

I'm going to be working on nailing down an ending or at least one that I can use for now. The ending is supposed to be one of if not thee hardest things to work out in a story and it's usually recommended to start there, so I will. Then it's on to extruding all the contents of Fathum out of my head in a somewhat linear and narrative form, just get it out there and on paper. This will probably take... a few... weeks but should have the benefit of seeing the whole story at an early stage so that I can get a good idea of what the world and story need to be. What it's themes and characters are and really play them up for all their worth and get rid of anything that doesn't help the story along. That's how riding works, right? Hopefully because it's the way I'm going at it.

Sorry there hasn't been much to any Fathum related artwork but I don't want to shoehorn a character or event in because there were some neat drawings that I did. It would feel out of place. And sorry for the long post. This was as much for my clarification and peace of mind as anyone else's.

Your Friendly Neighborhood Kal

4/52 Week Challenge - Research Update

Just wanted to tell you that I have been doing research for the comic and that I'm not slacking off yet. That is all. Here is a me not slacking off.


Ahhhh yes. That sir. Is the blank stare of productivity.



Hope you like,
Kal




Oh, your still here. Guess I'll explain then. I want the comic to be very story driven and character driven and by that I mean I want the visuals to represent what is needed for the story or the character development and not the other ways around. Where I make a bunch of designs and try to shoehorn them into the story. I think that's best and besides, the concept sketches were basically me just doodling for a while and I think this is a tad more structured.

I will also be doing daily sketches for @Sketch_Dailies so there will still be a good amount of art to fill the gaps in the meantime.

Hope you like, for reals this time,
Kal

3/52 week challenge - Brainstorm - loose Character concepts

Loosely trying to figure out what the character should look like as well as just what looks cool and interesting to help develop the world. More to come on Wednesday.

Hope you like,
Kal

2/52 Week Challenge - schedule



Just want to start off by saying that I'm sorry for already falling behind... or have I?! The answer to that is both yes and no.

Have I been posting something every week like I was supposed to? no. So in that respect I'm sorry but in my defense, it felt weird to post something on my art blog that wasn't art, visual art. The beginning of this process has been very and primarily meditative in nature and as a result I don't have much to show for it, but I do have something.

And that brings me to the happy "yes". I can't show you the development ideas because that would completely ruin the idea of making a comic but I can prove that the ideas exist... sort of... hopefully is what you get out of it... ANYWAYS HERE IT IS!

There is even more in my sketch book not to mention my head but you know... I thought this was enough blurry words for today and the blog. Also listed are the other ideas I had for comics that I felt were more "casual" in nature and that's not what I was in the mood for, though it maybe in the future because I still like the concept. 

Man, I sure hope that stuff is illegible.

This is how I was going to plan on releasing everything. It's very likely that it may change in some direction or the other but this is what seems manageable right now. Do to the underlying world and the whole story arc that will need to be written if not at least developed to some degree, I am planning on releasing the first "chapter" or "book" or whatever it ends up being by the end of the year. It seems achievable and that's the most important thing about this for me, getting started!

Production Schedule:
intro
production chart idea development
brainstorm sketching (8 weeks)
story overview - general concept (3 weeks)
story overview - stages and beat boards (3 weeks)
story overview - breakdowns (3 weeks)
character concepts (2 weeks)
character development (2 weeks)
character finalization
location concepts (3 weeks)
location development (3 weeks)
script writing concept drawing (4 weeks)
chapter one planning and layout (5 weeks)
page 1
page 2
page 3
page 4
page 5
page 6
page 7
page 8
page 9
page 10
page 11
page 12
cover page

I am going to "catch up" on this schedule by posting more frequently for the next week or so until I settle into a nice weekly update of stuff. I'm thinking Mondays...

How does the schedule look to everybody? Possible?

Thanks,
Kal